Lua for RePhone
This wiki is a User Guide to help you start your RePhone project with Lua.
Install Driver and Update Firmware
To Install the Driver, please refer to the section 2 of Arduino_IDE_for_RePhone_Kit
To Update Firmware, please refer to section 3 of Arduino_IDE_for_RePhone_Kit
Download Lua for RePhone Application
Step 1. Click the following icon to our github for downloading the ‘Lua for RePhone application’
Step 2. Click lua_for_rephone_xxx.zip to download
Step 3. Set your RePhone into storage mode by plugging in the battery and connect it to PC with a Micro USB cable.
Step 4. Unzip the lua_for_rephone_xxx.zip file into the 5MB disk of RePhone, you can also put some music files (mp3 format) into the disk. Here I’ve put the ‘music1.mp3’ and ‘music2.mp3’ in it.
Use Lua Shell
Step 1. Now press and hold the power key of your RePhone (Xadow GSM+BLE, see the diagram above in step 3 of section 2) for 2 seconds to turn it on, then identify the COM number for the serial port, which will be MTK USB Modem Port showing in the Device Manager, also please be noted that the COM number might be different on different PC.
Open Device Manager by clicking the Start button, clicking Control Panel, clicking System and Security, and then, under System, clicking Device Manager. If you’re prompted for an administrator password or confirmation, type the password or provide confirmation. See the following image:
Step 2. We use a serial terminal tool such as PuTTY to access the Lua shell running on the RePhone.
If you use PuTTY, please remember to enable “implicit CR in every LF” option. Otherwise, line breaks will be weird. As Lua shell of RePhone use LF (‘\n’) as EOL, while PuTTY uses CR LF (“\r\n”) as default EOL.
Step 3.Open the MTK USB Modem Port (its baudrate doesn’t matter as it is a USB virtual serial port) and type “print(‘hello, world’)”, you will get your first Lua code running on the RePhone.
If you have some music files in the RePhone, type “audio.play(‘music.mp3’)” to play it. If you have a SIM card inserted, type “gsm.call(‘phone_number’)” to call someone or “gsm.text(‘phone_number’, ‘message from rephone’)” to send a text message.
1.Play a music repeatedly.
function play_music() audio.play('music.mp3') end t = timer.create(10000, play_music)
function reply(from, content) print('got a message:', content) print('from:', from) gsm.text(from, 'Thanks for your message') end gsm.on_new_message(reply)
We have been looking for a better place where our backers (RePhone Users) can sit together, warmly and comfortably, have conversations about RePhone, discuss technical problems, share ideas/projects, and give feedback on the modules’ development in the future. And then here we go, the RePhone Community.
Now join us in the RePhone Community!
Together we seek answers, make interesting stuff, care about each other, and share our experiences.
Help us make it better
Welcome to the new documentation system of Seeed Studio. We have made a lot of progress comparing to the old wiki system and will continue to improve it to make it more user friendly and helpful. The improvement can't be done without your kindly feedback. If you have any suggestions or findings, you are most welcome to submit the amended version as our contributor via Github or give us suggestions in the survey below, it would be more appreciated if you could leave your email so that we can reply to you. Happy Hacking!